Which Throneward legion should you choose?

  • First matchInferno has a clear frontline-and-backline plan and is taught by the tutorial.
  • Direct aggressionNomad turns damage, attack speed and close-range abilities into a straightforward brawl.
  • Defense and sustainHeaven combines shields, reflection, healing and self-sustaining carries.
  • Spell controlArcane accelerates allied casting while pushing and slowing the enemy field.
  • Synergy challengeChoose Blight for Rot chains, Nature for aura networks or Dynasty for formation control.
  • Area damageCelestial gathers enemy packs and attacks the cluster with stars, beams and piercing lines.

Eight legions, five fighters each

A themed legion gives you the same five-fighter roster for the entire match: one fighter at each tier from Tier 5 through Tier 1. Tier 5 is generally the cheapest entry unit; Tier 1 is the strongest and most expensive. Tier does not define combat role—a top-tier unit may be a tank, carry or support depending on the roster.

The fixed roster is the strategic constraint. You cannot buy an outside fighter to patch every weakness, so the five units are designed to combine: one creates time, another deals damage, and another changes what the whole formation can accomplish. Placement and purchase timing decide whether that synergy appears before the wall collapses.

Not ten legions: Fortune and Random appear beside the themed armies in the builder picker, but they are special roster rules. Fortune mixes one rolled fighter from each tier; Random deals one complete themed legion. Their full rules are covered below.

All eight legions compared

LegionCore planRole mixSignature strengthMain demandLearning curve
InfernoStack and empower Ignite2 DPS · 2 tanks · 1 supportAoE burst and rebirthCoordinate detonationsApproachable
NomadWin the physical brawl3 DPS · 1 tank · 1 supportAttack-speed momentumProtect melee damageApproachable
HeavenOutlast and retaliate3 DPS · 1 tank · 1 supportShielding and healingSurvive until casts landApproachable
ArcaneControl through mana2 DPS · 3 supportsFaster spells and global slowNo dedicated tank roleIntermediate
BlightSpread, amplify and reap Rot3 DPS · 1 tank · 1 supportCompounding attritionLow standalone valueAdvanced
CelestialGather, line up and blast packs3 DPS · 1 tank · 1 supportControl plus area damageFormation geometryIntermediate
NatureMultiply a protected core2 DPS · 1 tank · 2 supportsPersistent auras and healingCoverage and variable formsAdvanced
DynastyMove and preserve the battle line3 DPS · 1 tank · 1 supportDisplacement and rescuePlacement-aware abilitiesIntermediate
Learning curve is an editorial recommendation, not a power ranking. Role counts use the primary job displayed on each fighter's card.

There is no universal “best legion.” A roster can feel dominant into a packed wave and awkward into a boss, or safe in lane defense but vulnerable when its formation meets another army in the arena. Choose by the kind of problem you want to solve, then learn how that roster answers different waves.

Every legion and its complete roster

Fire · combo burst

Inferno

Approachable

Imp, Cerberus and Infernal add Ignite through their abilities. Three crystals detonate for area damage; Succubus can empower the loaded crystals for a much larger burst. Phoenix anchors late fights with Rebirth and a death supernova.

ImpT5CerberusT4SuccubusT3InfernalT2PhoenixT1

Choose Inferno if: you want readable roles, satisfying combo bursts and a forgiving apex tank. Protect the Succubus and keep enough Ignite sources attacking the same pack.

Fury · physical tempo

Nomad

Approachable

Nomad builds momentum through direct combat. Centaur hits several targets, Berzerker Troll accelerates when wounded and passes its fury on death, Shaman Bloodlusts the current damage leader, and Blademaster shreds nearby packs. Cyclops supplies the durable body and cluster stun.

CentaurT5BerzerkerT4ShamanT3BlademasterT2CyclopsT1

Choose Nomad if: you prefer obvious offensive payoffs and close-range fights. Its damage-heavy melee core still needs careful layering behind the limited frontline. Read the full Nomad guide.

Faith · sustain

Heaven

Approachable

Knight plants a defensive Shield Wall and reflects hits, Crossbowman pierces enemy lines, and Cleric restores the entire team. Paladin mixes nearby damage with healing; Angel becomes a faster, stronger attacker that heals itself on every empowered strike.

KnightT5CrossbowmanT4ClericT3PaladinT2AngelT1

Choose Heaven if: you like durable, recoverable fights. The formation must live long enough to charge its defensive casts, and line placement helps Crossbowman's piercing shots. Read the full Heaven guide.

Mana · control

Arcane

Intermediate

Apprentice Mage and Archmage turn mana into frequent bolts and heavy splash. Gravitas pushes nearby enemies out of the scrum, Mana Crystal charges without attacking and gifts mana to every allied caster, while Time Worm repeatedly slows the entire enemy field.

ApprenticeT5GravitasT4CrystalT3Time WormT2ArchmageT1

Choose Arcane if: you want spell frequency and whole-field control. Three primary supports and no dedicated tank role make the balance between utility and raw damage especially important. Read the full Arcane guide.

Rot · attrition

Blight

Advanced

Plaguebearer seeds Rot, rotting deaths spread it through nearby enemies, and Carrion Hound grows from those deaths. Defiler spreads and amplifies the plague, Pestilence infects the surrounding pack, then Lich consumes accumulated stacks for a decisive Reap.

BearerT5HoundT4DefilerT3PestilenceT2LichT1

Choose Blight if: you enjoy compounding systems and delayed payoff. Its bodies are less impressive in isolation; the roster succeeds when Rot stays active long enough to spread, amplify and detonate. Read the full Blight guide.

Gravity · area damage

Celestial

Intermediate

Stargazer splashes early packs. Astromancer pulls the densest group into a stunned knot for Starcaller's barrage, Collapsar's piercing beam and Star Titan's sustained orbital line. The same control that groups a wave also improves every follow-up hit.

StargazerT5AstromancerT4StarcallerT3CollapsarT2Star TitanT1

Choose Celestial if: you want positioning to multiply area damage. It rewards clean enemy lines and clusters; scattered targets and expensive purchases demand better planning.

Auras · force multiplication

Nature

Advanced

Wisp turns its death into healing, damage and a vulnerability mark. Druid takes a Bear, Wolf or Hawk form each battle. Mountain Giant reduces nearby damage, Moon Elf buffs nearby attacks, and Yggdrasil steadily heals the formation around its roots.

WispT5DruidT4GiantT3Moon ElfT2YggdrasilT1

Choose Nature if: you like building one mutually reinforcing formation. Aura coverage, Wisp timing and Druid's changing role make placement more demanding than the card values suggest.

Discipline · formation control

Dynasty

Intermediate

Jade Lancer repels a narrow line, Windstep Archer tumbles from close threats, and Banner Captain recalls and protects a wounded ally. Imperial Guardian shields the fighters currently holding the front; Dragon Marshal charges through a line and reforms at home.

LancerT5ArcherT4CaptainT3GuardianT2MarshalT1

Choose Dynasty if: you want the formation itself to behave like a weapon. Its rescue, shield and displacement improve with deliberate spacing, while bosses resist most push effects.

Choose by the decisions you enjoy

I want a clear first game

Start with Inferno's tutorial. Nomad emphasizes direct damage; Heaven makes mistakes more recoverable through defense and healing.

I want positional combos

Celestial shapes enemy clusters, Dynasty manipulates the battle line, and Nature asks you to maintain overlapping coverage.

I want systems to compound

Blight builds Rot toward contagion and Reap. Arcane turns mana support into more control and more high-impact casts.

Visual theme is also a valid reason. You will repeat a roster across twenty waves, so an army you enjoy reading and watching is easier to learn than a theoretical pick you do not understand. The current game does not require you to unlock these themed legions before choosing them.

Fortune and Random are special builder choices

Fortune: mixed-tier draft

Deals one fighter at each tier, independently drawn from the eight themed legions. You begin with one worker. The first roster reroll is free, then rerolls cost 100 and 200 gold, capped at 200.

Random: coherent mystery roster

Selects one whole themed legion at match start. You receive its normal five-unit synergy, but do not know the result while choosing and do not receive Fortune's opening worker.

Both builder choices gain one bonus worker after clearing Wave 5; that worker begins producing on later clears. Fortune is the harder option because five individually valid units may not share a natural combo, and rerolling costs gold that could defend the next wave. Random asks for broad legion knowledge but always provides a coherent roster.

Recommendation: learn two or three fixed legions before choosing Fortune. Random is a better bridge because it tests recognition without asking you to invent synergy between five different armies.

How to learn a new legion in one match

  1. Read all five cards before Wave 1.Identify the primary tank, damage sources, support and any ability that depends on proximity, a status effect or enemy geometry.
  2. Build a basic formation first.Establish first contact and protected damage before trying to assemble the complete signature combo.
  3. Add the cheapest missing relationship.A support is valuable when there is already something worth supporting; a combo finisher needs units that create its setup.
  4. Review the post-wave statistics.Check damage dealt, healing, damage taken and survival against the role shown on each fighter card.
  5. Use Wave 10 as the exam.The boss tests your lane, then the arena shows how the exact formation behaves against another army. Adjust before the final ten waves.

The unit placement guide explains first contact, range and support coverage. The economy guide helps decide when the next synergy piece is worth delaying a worker.

Common legion questions

What is the best beginner legion?

Inferno, because the tutorial teaches its opening and its frontline, support and damage relationships are easy to observe.

Are lower tier numbers better?

Tier 1 is the roster's apex purchase and Tier 5 its entry unit, but role and timing still matter more than buying only expensive cards.

Can I mix themed legions?

Not with a fixed themed roster. Fortune is the dedicated mixed-roster builder and rolls one fighter at every tier.

Does Random roll five separate units?

No. Random selects one complete themed legion. Fortune is the option that rolls the five tiers independently.

Do legions change between modes?

The roster mechanics stay the same. PvP adds enemy sends, scouting, shared-team defense and arenas that can change what you prioritize.

Should I force every synergy?

No. First survive the next wave. A partial combo behind a stable frontline is better than a complete engine that dies before activating.

Turn the roster into a formation Throneward Unit Placement Guide Learn first contact, protected damage, support coverage, anti-AoE spacing and arena positioning. First legion deep dive Throneward Inferno Guide Master all five fighters, three-crystal Ignite, red detonations, frontline transitions and boss preparation. Next legion deep dive Throneward Nomad Guide Build around Centaur volleys, Berzerker Enrage, Shaman Bloodlust, Blademaster Whirlwind and Cyclops stun. Defensive legion deep dive Throneward Heaven Guide Learn Shield Wall, team-wide healing, piercing shots and the tested Crossbowman-to-Knight opening. Control legion deep dive Throneward Arcane Guide Learn mana gifts, push direction, global slow and the tested Apprentice-to-Gravitas opening. Attrition legion deep dive Throneward Blight Guide Learn Rot chains, Carrion Hound growth and when Lich should consume the plague.

Which legion will hold your throne?

Start with the guided Inferno game or open Solo to inspect all eight themed rosters before Wave 1.

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