How do you play Blight?

  • Open leanOne Plaguebearer can clear the first solo wave. After a clean clear, use the 120 gold to place a Carrion Hound before Wave 2. Add more seeders as waves speed up.
  • Feed the HoundKeep it near enemies that die while Rot is active. Each qualifying death grows its damage and maximum HP, up to eight times per wave.
  • Spread the plaguePlaguebearer's bolt adds three Rot stacks. Rotted deaths pass stacks to nearby enemies; Defiler can copy stacks from the most infected target into a nearby pack.
  • Protect the enginePestilence is the true tank and applies Rot around itself. Place Defiler and Plaguebearers behind the contact line, where they can keep casting.
  • Choose the finishLich's Reap converts existing stacks into immediate damage, especially useful against a boss. It also consumes those stacks, so a Reap kill cannot trigger their normal death spread or Hound feeding.

Blight playstyle: compound the first infection

Blight is the patient attrition legion. Its cheap Plaguebearer has low direct damage, and its first Carrion Hound begins as a fragile melee fighter. They become dangerous together: Rot drains health, an infected death spreads the plague, and the nearby Hound grows from that death. Defiler increases Rot's impact, Pestilence keeps it applied around the front, and Lich trades accumulated stacks for burst.

Strength: packed wavesClosely spaced enemies give Contagion new targets after each rotted kill.
Strength: growth that survivesA surviving Hound keeps the damage and health earned from Devour across waves.
Weakness: delayed payoffSeeders need time to apply Rot. A fast rush or focused hit can reach them before the damage-over-time finishes a target.
Weakness: broken chainsIsolated targets, expired stacks and poorly timed Reap casts interrupt the feed-and-spread loop.

That dependence makes Blight more demanding than its cheap prices suggest. Buy enough actual bodies to survive first contact, then invest in the effect that the next wave will let you exploit. Compare its role mix with the other seven armies in the legions guide.

How Rot, Contagion and Virulence work

Plaguebearer · 22 manaSeedPestilent Bolt hits one enemy for 18 damage and adds three Rot stacks.
Rot · up to 10 stacksDrainEach stack deals 7 plus 0.18% of target maximum HP per second.
Rotted deathSpreadUp to three nearby survivors take 10 damage and inherit half the dying target's stacks, rounded down.
Hound · 4.5 rangeGrowA nearby rotted enemy death grants permanent damage and HP while the Hound lives.

Rot is a damage-over-time effect, not Inferno's three-crystal detonation. Every application adds stacks up to a cap of ten and refreshes the four-second decay timer. Per stack, the current damage rate is 7 + 0.0018 × the target's maximum HP per second. That flat part handles small creeps; the maximum-HP part keeps the plague relevant on a boss. Unrefreshed stacks disappear after four seconds.

When a rotted enemy dies, Contagion reaches up to its three nearest living allies within 2.5 units. Each takes 10 direct damage and receives half the dead enemy's Rot stacks, rounded down. A one-stack death still makes the 10-damage burst, but passes zero stacks; build at least two stacks on a target to start a true infection chain. This spread can itself finish a weak target and continue the chain.

Defiler's Virulence lasts six seconds. During that window, your Rot ticks 35% harder, and new Rot applications last 40% longer. On casting, it also copies half the stacks, rounded down, from the most-rotted enemy to other enemies within 4.5 units of that enemy. If no target has Rot, the damage window opens but no stacks spread. Place a seeder early enough to give Defiler something to amplify.

Important Reap tradeoff: Lich removes all Rot stacks from the targets it detonates. If Reap kills one, that corpse has no Rot left to trigger Contagion or feed Carrion Hound. Save this cash-out for a boss or a pack that must die now; do not treat it as free extra spread.

All five Blight units and current stats

TierFighterCostHPDamageCooldownRangePrimary roleAbility
T5Plaguebearer35160160.8s11.0DPSPestilent Bolt · 22 mana
T4Carrion Hound110480260.9s1.9DPSDevour · passive
T3Defiler110360251.0s10.0SupportVirulence · 70 mana
T2Pestilence2401,300501.1s3.0TankMiasma · 85 mana
T1Lich270820401.0s11.0DPSReap · 95 mana
Gold cost and base combat values in the current web release. Damage is per basic attack, not DPS; spell and Rot damage are additional.
Plaguebearer unit portrait
Tier 5 · 35 gold · DPS

Plaguebearer: the cheap seeder

Pestilent Bolt hits one enemy for 18 direct damage and adds three Rot stacks for 22 mana. Its ordinary attacks add eight mana each, so three can charge the bolt without being hit. At 160 HP it belongs behind a body, where repeated bolts keep the timer refreshed and set up Contagion.

Carrion Hound unit portrait
Tier 4 · 110 gold · DPS

Carrion Hound: grow it before it has to carry

Each basic hit applies one Rot stack if its target survives. When a rotted enemy dies within 4.5 units, Devour adds three damage and 14 maximum HP, healing the Hound by 14. It can feed eight times per wave and 50 times over its life. The earned stats persist between waves only while that Hound survives; death and respawn reset them.

Defiler unit portrait
Tier 3 · 110 gold · Support

Defiler: make the existing plague matter

Virulence spreads stacks from the most-infected enemy to its nearby pack, increases Rot damage by 35% and lengthens newly applied stacks by 40% for six seconds. It does not heal or protect your frontline. Buy it after you have reliable seeders and a fight long enough for the amplification to pay off.

Pestilence unit portrait
Tier 2 · 240 gold · Tank

Pestilence: durable infection radius

Pestilence has 1,300 HP and three-unit attack range. Basic hits apply one Rot stack, and its 85-mana Miasma adds one stack to every enemy within six units of itself. Miasma has no direct hit: the damage comes from the Rot that follows. Place this unit where a group must pass, not stranded away from the pack.

Lich unit portrait
Tier 1 · 270 gold · DPS

Lich: turn stacks into a finish

Reap deals 12 damage per Rot stack to infected enemies within 2.5 units of its target, then removes those stacks. If nothing near its target has Rot, Lich holds its charge and continues ordinary attacks rather than wasting the cast. Against a boss, it supplies timely damage; against a swarm, consider whether consuming the stacks costs you a larger Contagion chain.

A formation that keeps Rot near the Hound

Blight cares about where enemies die. Put Pestilence at the front of a developed board to collect contact and apply Miasma across the arriving group. A Carrion Hound should fight just behind or beside it, close enough to feed from rotted deaths without taking every first hit. Plaguebearers and Defiler need clear, protected rear positions; Lich can stand with the backline and target the infected cluster.

This is a later role map, not a starting shopping list. The tested opening starts with just one Plaguebearer in a central rear tile and a Hound toward the incoming side. Do not save for Pestilence while a current wave needs an immediate body. The unit placement guide covers first contact and spacing against area damage.

A tested Blight opening through Wave 5

Build1

Start with one Plaguebearer

Spend 35 of the starting 100 gold. A central rear tile lets it keep firing at Emberlings without becoming the front line. It cleared Wave 1 in the tested solo seeds; the clean clear leaves 120 gold for the next build.

Save for early Devour
Before2

Buy Carrion Hound

Its 110-gold price is now affordable. Put it ahead of the seeder, where rotted Hellhounds will die within Devour range. Early feedings matter: the Hound earned the full eight-per-wave growth cap in the sampled Wave 2 clears.

Start the snowball
Before3–4

Thicken the infection line

Add a second Plaguebearer before the fast Spine Crawlers on Wave 3, then two more before the heavy Cinder Golems on Wave 4. Spread their rear tiles so one contact failure does not expose every seeder.

Four seeders total
Before5

Add Defiler for the boss

After clean clears, the sequence leaves enough for a 110-gold Defiler before the Hellgate Sentinel and its escorts. The Plaguebearers put Rot on targets; Virulence makes those stacks hurt more and helps them spread.

Amplify existing Rot

In 30 seeds of the current solo simulator, this one-Plaguebearer → Hound → second Plaguebearer → two more Plaguebearers → Defiler sequence cleared Waves 1–5 without leaks. The surviving Hound reached 32 Devour feedings after Wave 5 in those runs. That is a solo baseline, not a guarantee against PvP sends, alternate placement or a changed game version; buy an extra early seeder or sturdier contact if your actual clear looks unsafe.

When to buy each part of the plague

Need more seeds?

For 35 gold, another Plaguebearer adds attacks and three-stack bolts. Use it when too few enemies are infected before the first deaths.

Need the chain to scale?

Defiler at 110 gold amplifies and spreads Rot already being applied. It is weak value if enemies die or reach the backline before the effect matters.

Need first contact?

Pestilence at 240 gold is the real tank. Its Miasma helps nearby seeders, but buy the health for survival rather than treating it as a pure damage upgrade.

Carrion Hound and Lich ask different timing questions. The 110-gold Hound benefits from joining early and surviving many rotted deaths. The 270-gold Lich converts a prepared infection into immediate damage, useful when a boss has too much health for ordinary ticks. A 60-gold worker may build longer-term income, but delaying the Hound can cost several waves of growth; weigh that tradeoff with the economy guide.

Short gameplay example

Your Plaguebearers cover most of a swarm, but the Hound dies at the first collision. Another Defiler would boost the Rot already on enemies, yet would not save the Hound's accumulated Devour stats. Prioritize Pestilence or an additional contact body, then return to amplification once the growth engine survives.

Where Blight's timing gets tested

Fast rushes

Wave 3 Spine Crawlers and Wave 8 Ash Stalkers can reach weak seeders before Rot finishes its first target. Add bodies and protect the rear before buying a second amplifier.

Dense swarms

These are opportunities if the front lives. A rotted death within 2.5 units of the next enemies can pass stacks and a small burst to three survivors, while a nearby Hound feeds.

Ranged waves

Bone Slingers on Wave 7 and Abyssal Watchers on Wave 17 can attack while your melee core approaches. Keep seeders separated and give Pestilence a route to contact.

Bosses

Waves 5, 10, 15 and 20 contain a major boss and escorts. Rot's maximum-HP component remains useful, but Contagion has fewer bodies to bounce through. Lich's Reap is the deliberate single-target cash-out.

Blight in PvP and arenas

In PvP, sent mercenaries arrive at the tail of the scheduled wave. A late durable send may reach your Hound after the small creeps have already died, leaving fewer nearby rotted deaths to feed it. Check whether your infection sources can reapply Rot to that second threat and whether your front remains intact. The mercenary guide explains send timing and roles.

After Waves 10 and 20, arenas copy the placed formation. Keep the Hound near likely kills and Plaguebearers safely behind the contact line. Pestilence's six-unit Miasma is strongest where both armies meet; Defiler needs a rotted enemy to spread from. Lich can finish an infected, high-health target, but a Reap kill that strips its Rot will not generate Contagion or Devour. Evaluate whether immediate damage or another feed chain wins that particular fight.

Arena review: if the Hound dies with little growth, change first contact before adding more spread. If it survives and the enemy still has a durable final fighter, preserve Rot uptime and consider a Lich to end that long duel.

Seven Blight mistakes to avoid

Letting Rot expire

Stacks fall off after four seconds without a fresh application. Keep a seeder attacking the priority target.

Counting one stack as a chain

A one-stack death deals Contagion's flat burst but passes zero stacks to survivors.

Putting Hound too far from deaths

Devour checks 4.5 units from each rotted corpse. A safe Hound that never feeds stays small.

Assuming Hound growth survives death

It persists across waves while that unit lives; a dead Hound is respawned at base stats.

Buying Defiler before seeders

Virulence can open its buff with no Rot to copy. Give it infected targets first.

Expecting Miasma impact damage

Pestilence's cast applies Rot in a radius; the damage arrives as the stacks tick.

Reaping away a useful death chain

Lich consumes Rot before killing. Those targets cannot then spread the removed stacks or feed the Hound.

Compare another army All Throneward Legions See every themed roster's roles, signature mechanic and learning curve. Prefer control to attrition? Throneward Arcane Guide Trade Rot chains for mana gifts, a global slow and deliberate push positioning.

Ready to start a chain reaction?

Choose Blight in Solo or multiplayer. Watch which enemies die while rotted, keep your Hound near those deaths and spend the next gold where the chain breaks.

Play Blight free